Kaasht of any type can have these abilities. They range from the simple, to the complex. There are many types, but some are rare or uncommon.
Ability Search |
Allows the kaasht to find out what a kit's abilities are |
Attention Slip |
Allows a kaasht to have another kaasht's attention slip away from it |
Bloody Fury |
The kaasht becomes enraged, and will stop at nothing to kill its opponent can only be used if someone the kaasht loves or friend(s) are in danger... or if the enemy is perceived evil |
Combine |
The kaasht can combine different attributes of different species of Kaasht. Very tiring, and can only be used for a short time |
Dream |
Allows the kaasht to enter another kaasht's dream not common
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Eagle Eye |
The kaasht can see in detail for up to 3 miles away It's nothing compared to the Eye of the Falcon
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Element |
Allows the kaasht to be able to use a small bit of Elemental energy from their species' Elemental Rare.
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Ensnare |
The ability for a kaasht to hold its enemy with air.
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Eyes of the Past |
The kaasht can see into the past of another kaasht not common
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Find Food |
The kaasht is able to find any food that is in the area.
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Find Home |
The ability to find a place you recognize, no matter where you are.
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Healing Touch |
By the touch of the Kaasht paw, either its own injuries, or another is healed
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Hyper Sense |
The kaasht has super senses of smell, hearing, taste, touch, and sight.
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Illusion |
The kaasht can make a realistic illusion.
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Invisibility |
The ability to be invisible... cannot harm another in this form
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Link |
Two Kaasht can link their abilities and energy together, strengthening their abilities other kaasht doesn't need to have this ability
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Mimic |
The kaasht can assume the likeness of any kaasht it meets.
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Percieve |
The kaasht is able to sense the use of another kaasht's abilities Guards of large cities must have this ability
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Razor Claw |
Claws and teeth become razor sharp.
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Recognise |
The kaasht is able to recognize what type of kaasht teeth and claws have come from. Merchants must have this ability
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Reflex |
Super fast reflexes
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Sense |
Allows the kaasht to sense what another kaasht's abilities are Can't sense all abilities
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Shackle |
The kaasht can block an attacker's abilities Rough on the kaasht and not common
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Shape Change |
The ability to shape change into the form of a living creature that is the same size or smaller than the kaasht's own
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Speak |
The ability to speak in any tongue, including to animals.
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Shell |
The kaasht is able to put a shield around itself that can protect it from magical attacks.
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Shield |
Protects the kaasht against another Kaasht's physical abilities.
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Shocking Grasp |
This ability allows the kaasht to send a strong electric current through its paws or tail into an enemy
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Silent Step |
The ability to walk anywhere without making a sound.
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Slumber |
Allows the kaasht to make another kaasht fall asleep.
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Spirit Call |
This ability allows a kaasht to call an ancestor's spirit for advice or guidance Doesn't mean that they will come
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Tekniblur |
A blast of brilliant bright colors flies from the Kaasht. It can be used to either knock out or blind the enemy.
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Telepathy |
The ability to mentally talk to any kaasht within a 5 to 10 mile radius not common
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Track |
The kaasht is able to track annother kaasht that is many days ahead of him.
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Travel |
Allows the kaasht to 'wink' long distances in a very short amount of time not very common
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Walk the Spyral |
A kaasht can walk the Spyral, either finding out their past, or something small, but important about their future Another taxing one the kaasht, but can be worth it... is also a rare ability
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Ward |
Allows the kaasht to do general spells that are not abilities.
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Wind Call |
The kaasht can call for help, and the wind will carry it to any Kaasht around. Kaasht doesn't necessarily get help... might call enemies instead
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